FIRST TECH CHALLENGE / ABOUT FTC

BUILDING SMARTER.

FIRST is a global STEM community that helps students learn by doing. Through robotics, teamwork and creative problem-solving, students grow as engineers, leaders and innovators.

FIRST COMMUNITY

WHAT FIRST IS ALL ABOUT

FIRST (For Inspiration and Recognition of Science and Technology) is a nonprofit organization that inspires students to explore science, technology, engineering and math through hands-on challenge-based learning. In FIRST Tech Challenge, students design, build, program and test robots while learning how to work as a team under real-world constraints.

WHY IT MATTERS

STEM THROUGH ACTION

FIRST gives students a chance to move beyond classroom theory and build something real. It blends engineering, coding, strategy and communication into one memorable experience.

WHAT STUDENTS LEARN

SKILLS THAT LAST

From prototyping and testing to project planning and teamwork, students learn practical skills that carry into school, internships and future careers in STEM.

TEAM VALUES

GRACIOUS PROFESSIONALISM

FIRST encourages students to compete with passion while also supporting one another, learning from each other and growing through collaboration and respect.

2026–2027 SEASON

BIOBUZZ SEASON

The 2026–2027 FIRST Tech Challenge season, BioBuzz, keeps the focus on innovative design, adaptive strategy and high-performance teamwork. The game challenges teams to create solutions that balance speed, precision and smart decision-making under competition pressure.

SEASON THEME

BioBuzz

This year's challenge centers on a fast-moving robotics objective that rewards creative problem-solving, efficient mechanisms and resilient execution.

HIGH-LEVEL GAME

STRATEGY + EXECUTION

Teams must balance scoring opportunities, robot reliability and tactical choices while adapting to the dynamic flow of the match.

WHAT WE FOCUS ON

BUILD · PROGRAM · TEST

Our team is learning how to refine hardware, improve software and develop a consistent game strategy to compete with confidence.

GAME OVERVIEW

WHAT BIOBUZZ IS ALL ABOUT

BIOBUZZ is a fast-paced FTC robotics challenge inspired by pollination and teamwork. In a match, two alliances of two teams each compete on a 12-foot by 12-foot field, collecting and moving game pieces while maximizing value through autonomous actions, driver-controlled scoring and an endgame finish.

THE CHALLENGE

MOVE. SORT. SCORE.

Each alliance is tasked with building a robot that can collect POLLEN and NECTAR, move it efficiently and place it in strategic targets. The game rewards not only speed, but also repeatable, reliable execution.

GAME ELEMENTS

POLLEN + NECTAR + HIVE

Key BioBuzz field elements include POLLEN, NECTAR, the HIVE, FLOWERS and Gardens. Teams must learn how to interact with those elements in a way that creates points without sacrificing precision or safety.

HOW POINTS WORK

SMART ACTIONS = BIGGER RETURN

Points are earned by completing high-value tasks such as tipping the HIVE, placing game pieces in FLOWERS, parking in designated zones and finishing the match with a strong endgame state. Consistency usually wins over one-off risky plays.

SCORING MATERIALS

POLLEN

Yellow game pieces that can be collected, carried and placed to score points.

SCORING MATERIALS

NECTAR

Higher-value scoring objects used to unlock opportunities and support FLOWER control.

KEY TARGET

HIVE

A central structure that can be tipped for a major scoring action and a strong strategic swing.

PHASE 1

Autonomous

Teams score early by executing reliable pre-programmed actions such as leaving the wall, collecting pieces, tipping the HIVE and parking.

PHASE 2

Driver Control

Student drivers focus on scoring efficiently, moving pieces into FLOWERS, controlling the field and adapting to the flow of the match.

PHASE 3

Endgame

Late-match actions reward a strong finish, including secure positioning and well-timed scoring to maximize the final result.

SCORING BREAKDOWN

HOW BIOBUZZ IS SCORED

The alliance with the higher total score wins a match. Some actions are worth a few points, but the biggest scoring swings often come from repeated HIVE tips and strong FLOWER control. The table below captures the main action categories used in the game.

Scoring action Autonomous Driver-controlled / end of match
Leave the field perimeter 3 points —
Park in the loading zone 5 points 5 points
Complete a HIVE tip 20 points 20 points
POLLEN or NECTAR in the upward-facing CELL — 2 points each
Bottom NECTAR bonus in a FLOWER — 5 points
POLLEN or NECTAR in an owned FLOWER — 2 points each
POLLEN or NECTAR in an alliance GARDEN — 1 point each